Malayalam news. About halfway through Bookworm Adventures: Volume 2, the gloves come off. Until then, you’re able to happily amble through its pretty world, enjoying the funny characters, defeating great literary baddies by making words like PIG or THIS from your arsenal of 16 Scrabble tiles, and compensating for any weak letters with the help of RPG-style magic potions.
Then it starts getting serious. Unlike most games, it’s not just that it gets harder – although you can still win with little effort if you want to, at least for most of the adventure – but that it stops being much fun unless you personally step up your game. Enemies don’t magically start being able to trash you in the turn-based battles - they just make it so that being cheap is no longer an enjoyable use of your time.
They become resistant to the obvious attacks and hit back harder when their turn comes round, forcing you to raise your standards – like holding on to get SOLIDARITY instead of simply deploying SOLID. Or, more impressively, saving a power-up so that JEOPARDIZED doesn’t simply kick the Queen of Hearts in the tarts, but explodes into a screen-shaking, one-hit kill that’s all the more satisfying for the fact that you never wussed out with JADE or PERIOD or, god forbid, DAD. Three-letter words. Just say no.
While most casual games are built around giving you more options, Bookworm’s challenge comes from steadily giving you fewer. The further you get into it, the more the enemies are able to screw with your plans, such as altering your tiles just when you’re about to deploy a particularly good word and making you focus on finding the perfect attack in the letters you’ve already got, not slowly building up something from scratch. The RPG elements also become more relevant, letting you take two Treasures (such as a pen that boosts the damage from word-related words) and one companion into each battle. They never get close to the RPG bits of even games like Puzzle Quest though, being largely restricted to stockpiling potions and picking the right treasures.
Vol 2 is a great little game – not vastly different to the first BWA, just more polished, balanced and varied, with new types of tiles, extra minigames to play between rounds, and three more books (fantasy, sci-fi and Asian mythology) to explore. There’s nothing better for stretching your wordiness and y’know, stuff, the only real problem being that at times, you really have to force yourself not to cheat with an online anagram server. Don’t. You’re only cheating yourself, you know.
Aug 11, 2009
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More About Bookworm Adventures 2
Bookworm Adventures 2 is a Puzzle, Word and Single-player video game developed and published by PopCap. According to the story, the walls of the fictional world are near to collapsing only the protagonist named as Lex the Bookworm can rescue the world from devastation. The game takes place in the fictional world filled with monsters, and enemies. The player can assume the role of the protagonist, and his ultimate task is to build a word to battle against up to 130 brutal monsters in turn-based combat and take down them to save the world. The player can earn assist from six friends to fight against powerful monsters. There are multiple power-ups available that the player can get from different portions of the game and new treasures. As the game progress, it unlocks other levels and becomes challenging to play. With incredible gameplay and fantastic visuals, Bookworm Adventures 2 is the best game to play.
If PopCap's faintly sinister 'player profile' page is to be believed, playing its games on a regular basis will improve your reflexes, sight and memory, and help you cope with stress, autism, attention deficit disorder, multiple sclerosis and addiction. I'm not in a position to verify any of these claims but - and this might be pure coincidence - I have noticed that my athlete's foot seems a little better and my piles slightly less itchy since I started playing the brilliant Bookworm Adventures.
War of words
BA is an irresistible turn-based side-scrolling combat game where you smite enemies by building words (the bigger the better) from a random selection of sixteen letter tiles. Magic items picked before a mission endow your annelid avatar with special powers. Potions and gem tiles received as rewards for spectacular blows allow him to regenerate health, remove curses and boost attacks with poison, ice and flames.
In the time it takes a dunked digestive to disintegrate in a mug of hot tea you will have learnt the basics. In the time it takes to fish out the resulting biscuity sludge you'll be well and truly hooked. PopCap lures you from location to location with a string of imaginative monsters and loads of witty banter. The first of three campaigns throws hero Lex into a colourful cartoon world inspired by Greek mythology. Every screen brings a new, unique adversary, a new speech-bubbled wisecrack, or amusing Hitchhiker's Guide-style 'monster lore' comment. For a game that makes no great comic claims, the humour is amazingly dense and well-crafted. Not since Psychonauts has a PC title made me giggle girlyly on such a regular basis.
Polysyllabic pummelling
When BA isn't making you titter, it's making you think, or feel good about yourself. With a choice of sixteen letters, even the littlest lexicographers are going to be able to make (slow) progress through the (early) stages of the game. By bombarding a beast with a string of four or five-letter words you will eventually whittle its health down to zero and roll on to the next screen. The real pleasure and challenge however comes from vanquishing opponents with ventricose verbiage. Smash an enemy with a mammoth gem-packed mouthful and Lex utters an extravagant compliment. Fantastic! Astounding! Awesome! Finish a foe off with a whopping word wallop and you get to watch a slow-motion coup-de-grace animation, and oooh and aaah and as your letter grid fills up with powerful diamonds and rubies. Until you've mugged a minotaur with the word 'gazebo' or murdered a mummified hound with the word 'dodecahedral' you really haven't experienced BA at its satisfying, surreal best.
Moving into the second adventure - an Arabian Nights-style odyssey with genies, mirages, scimitar-wielding pirates, and a shifty Sinbad - tactics become increasingly important. Facing stronger creatures with more varied and powerful special abilities means you have to think hard before using gems and tonics, and cultivate potent grids in readiness for boss battles (each adventure features half-a-dozen such scraps). Later monsters can poison you, petrify you for a turn or two, steal your gems, devalue or disable specific tiles, or infect your grid with a spreading canker. Tense duels are guaranteed. By the time Lex arrives in Transylvania - the setting for the third and final campaign - even those with big vocabs and lots of patience will have been through a few sticky skirmishes.
The lack of time limits in the story mode keeps frustration to a minimum. Those that want to spend hours poring over a particular grid, and fiddling with different letter sequences are free to. Cogitation and experimentation would have been a mite easier had PopCap provided a way of shuffling tiles within a grid and inserting letter into an arranged word, but it's not a catastrophic omission. My biggest criticism is that the game comes without any form of embedded dictionary. Every so often you plonk down a collection of letters and accidentally form a weird yet valid term. I could reach for my trusty copy of Nuttall's Standard Dictionary Of The English Language ('Based on the labours of the most EMINENT LEXICOGRAPHERS') and (probably) find out what clavi, patrine, ungula, lum and barret mean, but it would have been nice if BA had told me instead.
Clocked in the jaw
For word-forging in a more pressured environment, there's a turnless arena mode. Unlocked at the end of adventure 3, this consists of Lex duelling a string of increasingly scary boss beasts against the clock. The creatures strike once a time bar has filled-up meaning you can't dillydally (or indeed, shillyshally). Once you've completed the story mode you also have free access to the three mini-games that punctuate the adventures. As interludes in the story these Boggle and Hangman variants are diverting enough; as standalone recreations they're a bit on the feeble side.
By PopCap's standards BA was an expensive and time-consuming game to develop (two years and $750,000). A fair chunk of the budget has obviously gone into the graphics. All 150-odd adversaries have his/her own look and movements. Assassins dart forward and jab you with poison-dripping stilettos, deck swabs sidle-up and stick their mops in your mush, hags cackle damaging curses and Erymanthian Boar bounce up and down energetically on your bonce. Money has also plainly been spent on testing. It might be tempting fate, but I don't think PopCap does bugs.
So, there you have it - one perfectly formed, endlessly absorbing, regularly amusing word game. If you're looking for some brainial stimulation, find logic puzzles like Sudoku and Slitherlink a trifle soulless, and have a nasty 'untreatable' case of leprosy or beriberi, then I really can't recommend Bookworm Adventures enough.
9 /10
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Forgotten your details?Generic Company Place Holder Bookworm Adventures Volume 2
Cute graphics? Low system requirements? Addictive 'Just onemore..' gameplay? Yup, it's a new PopCap game. In BookwormAdventures Volume 2, you once again control Lex, the bespectacledworm, as he travels from one literary locale to the next, spellingout words from a collection of random letters and defeating foessuch as Papa Bear and Puss In Boots.
Bookworm Adventures Volume 2 isn't a simple spelling game withsome graphics bolted on, though. As with its predecessor, BookwormAdventures 2 adds in elements from role-playing games. You winmagic items and potions as you travel, your Health Bar expands, andyou gain more tactical options. You also face foes with moreinteresting powers.
Gameplay in Bookworm Adventures is very straightforward, and noreflexes are required, a blessing for the slowly graying gamer. Onone side of the screen is you; on the other, your foe. Down belowis a grid containing letters. Click some letters to spell out aword, and then press 'Attack!' Your word flies across the screen,smacking the enemy. The longer your word and the more unusualletters (such as X) it uses, the more damage you do. (For youWarcraft players, think of 'dog' as a green item, and 'taxonomy' asa purple epic. Got it? Good.) In addition, various magic itemschange the value of a word. If you have Farmer Mac's Almanac, forexample, adjectives do bonus damage. You are allowed only a smallset of magic items on each level (though you never lose those youwin and can swap them out between stages), so choose wisely!
The monsters you face will do things like stunning you (so youmiss a turn), or, worse, messing with your tiles. They will causesome to be locked, some to deal no damage if you lose them, andworse. They may even change your tiles randomly, so that great wordyou almost had the letters for vanishes and you're left withnothing but a mix of 'g,' 'c,' and 'k.'
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Complaints? A few. Popcap has a very distinctive style, andthere's a point at which you really begin to suffer from cutenessoverload. Bookworm Adventures teeters on that fine edge between'Cute' and 'Cloying.' More serious, at least to me, is that thegame is not very challenging--or, to be fair, the first hour ofgameplay isn't. I made it to the final boss of the third chapter ofthe first world with a full shelf of health potions and having notdied once during the prior game. Playing beyond the initial demo, Ifinally died in a boss battle in the second 'World.' It may getharder yet--I know the Penny Arcade guys love this game, andthey're '133t'--but it would be nice to feel a bit more stressearly on. Constantly losing is no fun--but constantly winning isn'ta whole lot more fun. Popcap makes casual games and aims for anaudience with a low tolerance for frustration, and that's fine, buta difficulty slider would be nice.
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This aside, any gamer who likes word games such as Boggle andScrabble will probably love Bookworm Adventures Volume 2.
Note: This trial version works for one hour of gameplay.After that, you'll have to buy the game to keep playing.
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More About Bookworm Adventures 2
Bookworm Adventures 2 is a Puzzle, Word and Single-player video game developed and published by PopCap. According to the story, the walls of the fictional world are near to collapsing only the protagonist named as Lex the Bookworm can rescue the world from devastation. The game takes place in the fictional world filled with monsters, and enemies. The player can assume the role of the protagonist, and his ultimate task is to build a word to battle against up to 130 brutal monsters in turn-based combat and take down them to save the world. The player can earn assist from six friends to fight against powerful monsters. There are multiple power-ups available that the player can get from different portions of the game and new treasures. As the game progress, it unlocks other levels and becomes challenging to play. With incredible gameplay and fantastic visuals, Bookworm Adventures 2 is the best game to play.